Daily Update 6/30


Damn just realized I havent posted one of these daily updates for you all here in a while. I do still post them for everyone free nearly every day on my patreon so if you dont see one here check it out over there to see the news. But I got a spicy whooper of an update info for you all today. Big news. Big update coming soon it will not be story related in anyway though. I am COMPLETELY reworking the battle system, skills, how damage works, how damage is calculated, adding equipment, adding a summoning mechanic, adding randomly created items, adding new menus and stat distributions, adding entirely new stats, no longer will it just be atk and defense. Now I added Int, dex, crit rate, and crit damage. A bunch of stuff. So that mostly gets you caught up on the stuff that is done. Now heres the post I just put out on patreon of the stuff that I didnt just cover.


So people know I don't enjoy doing updates unless I have good news. Which is why I did not do one yesterday. But I have that good good today. It may not seem like much to you. But I promise you this was over 40 hours of smashing my head against a wall, having an epic rap battle with chatgpt trying to figure out why shit kept breaking. Deciding fuck chatgpt and running to blackbox.ai. Spending MULTIPLE HOURS not realizing blackbox.ai was literally running me in circles. Going back to chatgpt with my tail between my legs begging forgiveness so being so rude to it.... Watching it break my code again... Having a lightbulb moment, looking at it from a different perspective then shoving it chatgpts face that I was smarter than 3 different AI chatbots because I was able to fix something they were unable to. Ok so check this. What I got done. A screen where you can equip items, based on who is selected.  
I had issues cycling the characters for DAYS! it works now. I also had issues with it not placing the item inside the box, or changing the Empty to say the name of the item.  
It might not be perfect but that shit works bro!!! then I ran into issues where it was not properly removing the item from your inventory when you equipped it. As you can see that is solved. So is cycling characters  
And obviously Roxy has nothing equipped. Because Sylphy has the item. Then I had issues being able to unequip items. Until I made this screen. (Top Left).... Thinking about moving it to the center of the screen....
 And as you can see it also properly puts the item back into your inventory The one issue I am still having is the items updating stats. Let me explain a bit. So when you equip an item it is increasing your stats. But it is not showing those stats in the characters status page in the book. Because that page uses the Character Object stats, not the stats that get added from the Item Object. When I tried to make it so it would have like a + sign and have the equipment stats next to it... shit broke and I spent hours getting no where. Then I was like Hmm.. What if you just like hover over the item, and it gives you the stats there? I then had to download and install a renpy extension for mouse location tooltips. After struggeling with that code, I noticed that it does not allow for arguments. In coding an argument would be like a dynamic/changing variable. So me telling it to be like hey when I hover over any item, give me the items description. That is an argument. AKA it wont work. So I tried to just use the normal annoying tooltips that are on the top left. I HATE THOSE SO MUCH!!! btw. just some little known info I am not a fan of those because I can not figure out how to move them. But yea that also did not work essentially the game wants me to define each thing ahead of time, like I do with the images for the imagebuttons I can easily use that mouse tool tips thing for the rest of the game. And I will be doing that ^_^ but first other stuffs need to be worked on. Since I essentially have that stuff working. Its not perfect I have noticed some bugs mainly when I spam cycle characters after equipping an item it kinda forgets the item was equipped, and doesnt give it back. So thats one thing I am working on tomorrow. Also I want to try to make some sort of summon animation? Though I am HOT TRASH at making animations. So maybe I can find something online I can use? We shall see. I basically need 1 video for if you get a legendary and 1 for if you dont.

Then I am going to get to creating a fuck load of items for the different slots, and obviously of different rarity. Then I also need a way to visually show the difference between rarities. And I really need to figure out a way to somehow get the items stats to show up somehow somewhere for players. Because there is a setting in the code that different rarities of items will roll different amounts of stats, so not knowing what you rolled at all would make this ENTIRE thing pretty fucking pointless. So I gotta figure out someway to do it. But yea thats it for now. So I guess kinda good news right? I did make some serious progress. I have items in the game and working now, I have made the screen for the inventory appear inside your book, made it so you can cycle the characters and add equipment to them. Also made it so you can reallocate your stats, and reworked how skills work entirely. So idk what do you guys think since this update is mainly a core engine update, and not a story update. Do we go with Alpha 3 for the title, or maybe like the BATTLE UPDATE!! idk something. You all can think of something cool to tell me I am entirely to tired to think of anything right now. Catch you guys next time. I will have to rack my brain to think of something for that stats issue tomorrow. If I get that sorted tomorrow I will be sure to post about it here tomorrow.

Get Mushoku Harem

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.